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rotate
rotate shapes.
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Parameters
- shapes : ShapeList
- list of shapes
- base_point : array
- point to rotate around: base_point = [x0,y0] in 2D, base_point = [x0,y0,z0] in 3D
- angle : float
- Rotation angle in degrees
- direction : array, optional
- Point defining direction, from origo, to rotate around in 3D
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See also
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Examples
model2d.add_polygons([[[2,0],[5,0],[5,5],[3,5]]]) #Add polygon
a = model2d.select([0,0],[3,3],types=['face'],option='green') #Select face
model2d.rotate(shapes=a,base_point=[2,0],angle=45) #Rotate polygon
model3d.add_rectangle([0,0,0],[3,3,0]) #Add rectangle
a = model3d.select([1,1,0],types=['face']) #Select face
model3d.rotate(shapes=a,base_point=[0,0,0],angle=45,direction=[1,0,0]) #Rotate face
model3d.add_prism(points=[[-1,-1,0],[-3,-3,0],[-3,0,0]],height=3)
a = model3d.select([-2,-2,1],types=['volume'])
model3d.rotate(shapes=a,base_point=[-3,-3,3],angle=90,direction=[1,1,0])